At Bonanza Design, we often have hard deadlines where we end up designing hundreds of screens in a matter of 2-3 weeks. How do we ensure delivering a great quality work ontime?
In this article, we share with you some of our hard-earned tips dealing with +300-screen projects.
SO YOU KNOW WHAT’S NEEDED FOR EVERY STEP OF THE PROCESS
Having a straightforward process is a core factor. If you want to improve your product team efficacy so they can deliver apps within weeks rather than months, then you’d to invest in setting up a recipe-like process.
For example, we advertise a 3-week process to design native applications. You can read it here. You can exactly read what we do each day.
If you know what you need to do each day, then you can estimate all the required resources such as the commitment level of team members and tools.
THAT EVERY PERSON DOES A SPECIFIC JOB
Like a great football team that everyone takes care of their role very well, you’d need to arrange your app design team as such.
For example, at Bonanza Design, our app design team contains
1x Product Strategist
1x UX Designer
1x UX Researcher
1x Interface Artist
1x Creative Artist
Another advantage of having a team with well-defined roles is that then your team can develop expertise around their role and become very skilled. Allowing your team to focus on a specific role would increase the overall performance of your team in the long run.
BY FEATURE / USER FLOW / TAB or whatever works for you
When designing hundreds of screens, searching for something specific can become overwhelming.
By having clear categories, people can quickly orientate themselves and find what they’re looking for.
You need to think in the same way as an urban planner does. You need to design signifiers and pathways and neighberhood.
We all know how messy a workspace can get, especially when working under pressure. Therefore it’s crucial to pay a lot of attention in the begining of a large-scale app design project and make sure you
Do not start designing your screens before you set up the global color and text styles. This could cripple you as start working on more screens. For example, for a project, we were using an even number for font sizes. When our interface artist joined the process a few weeks after the start of the project, he started using odd numbers.
A simple mistake like that led to creating extra few days of work for the team. We had to go screen by screen and check whether there’s a 15px font-size used.
There isn’t always time to create a thorough design system before you jump into designing your screens.
Nevertheless, there are a few components that you have to create and apply from the start.
For example buttons, input fields, cards, icons will save you time with unplanned changes. By doing that, you can simply save yourself and team hours of works if not days.
Deadline is around the corner, and there’s not enough time for miscommunication. Make sure you and the stakeholders are on the same page before you jump into designing hundreds of screens.
You need to make sure your client and team members are on board with every major decision. If they don’t it can create extra works and unnecessary resentments down the road.
We all know how messy a workspace can get, especially when working under pressure.
Make sure anyone who enters your workspace can understand it without any distractions.
When designing hundreds of screens, relying on your memory might be challenging.
Stay on top of things by adding clarifications on the more complex screens.
A good rule of thumb is to document every major decision around the screens. The direct consequence is that it makes it easier for everyone else to quickly understand the decision decisions.
If you’d like to avoid hours of extra busy work and pointless meetings, take this tip to your heart. It does wonder for you.
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